PHASE Asia Pacific is a conference for all educators focussed on physical education, health, athletics, sports, and experiential learning.  The conference allows participants to learn from leading authorities in their respective fields as well as from practitioner presenters, to network with fellow educators, and to access good practice and resources in multiple formats.

PHASE has evolved from the Asia Pacific Physical Education Conference (APPEC) which was a dedicated Physical Education & Wellness event for the Asia Pacific region starting in 2015.

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Technology in PE [clear filter]
Saturday, November 16

10:20 HKT

Gamification In Physical Education? Doable.
Gamification is the use of game design and mechanics to enhance non-game contexts by increasing participation, engagement, loyalty and competition. These methods can include points, leaderboards, direct competitions and stickers or badges, and can be found in industries as varied as personal healthcare, retail—and, of course, education.

But how might we do this when we have limited time in our classes and wanna maximise movement during these periods? Join me as we investigate platforms that spark intrinsic motivation in Physical Education as we separate carrot dangling from real, valuable, meaningful gamified learning.

avatar for Carlos Galvez

Carlos Galvez

Elementary Physical Education Teacher, Saigon South International School
Carlos began in education back in the late 90's when his mother convinced him to become an English teacher in Guatemala. Since then his career has taken him to Italy and now China as he found a passion for Physical Education later in life. Throughout his career ,he's been able to... Read More →

Saturday November 16, 2019 10:20 - 11:20 HKT
104 & 105 (1st Floor, High School)

11:50 HKT

How To Use iDoceo & The Google Suite To Increase Student Engagement With Assessment
This presentation is an informative session on how to use technology to speed up the assessment process and offer students feedback on rubrics within minutes after the lesson, activity or game. The session will begin by briefly introducing the apps, iDoceo and google classroom, as well as touching on some other google suite tools.

The main part of the presentation will be a demonstration on how to highlight a rubric with multiple criteria to be pushed out onto google classroom immediately. The results of this quick feedback to students will be discussed; highlighting how students ask if they can be assessed on a lesson by lesson basis; an increased dialogue between student and teacher to amend/adjust rubric; as well as how assessment is promoted using social media. Finally, the session will conclude by giving participants a chance to set up their own apps and ask questions.

Participants will need iPad and a laptop, iDoceo is an iPad only app.

iDoceo is a paid app, $11.99US, well worth it when it saves hours of highlighting and commenting on student performance post-lesson, activity or game.

Please find the link to the presentation here: https://docs.google.com/presentation/d/19s8Be0RGei2ooEg9KQxtjCXJPOxZC1AHH1ydGvTmji4/edit#slide=id.g522a454df5_0_19

avatar for Stacey Griffiths

Stacey Griffiths

Health & Physical Education Teacher, Singapore American School
Hi Everyone,This is the second time I have attended APPEC and I am really looking forward to making many more connections within this community. My current interests relate to turning the theory of personalised learning, curriculum content and all (or at least some) expectations schools... Read More →

Saturday November 16, 2019 11:50 - 12:50 HKT
603 & 604 (6th Floor, High School)
Sunday, November 17

11:10 HKT

The Sport Technology Model: Integration of Technology Within The Sport Education Model
Embracing 21st Century Learning skills through the use of Google sites as a platform to showcase learning as a meaningful student owned area, not as a gimmick.

An example of how The Sport Education Model can be run whilst developing effective and efficient technology/media literacy. This also allows teachers to utilise technology to promote social and collaborative skills for team engagement and development.

Expected Learning Outcomes
  • How to set up a digital platform for use within the Sport Education model.
  • How to make student’s learning truly visible for all stakeholders.
  • How to flip the classroom to allow for effective not passive facilitation.


Sunday November 17, 2019 11:10 - 12:10 HKT
603 & 604 (6th Floor, High School)

14:30 HKT

Let’s Have Some Fun & Track Your Movement with MVPA Technology: Assessment Made Easy
Lets have some fun! We'll play a game and track your movement in the process.  Assessment made easy!  Through the use of MVPA (Moderate to Vigorous Physical Activity) devices, technology and physical activity are used in collaboration to motivate student participation. SHAPE America recommends students to be engaged in MVPA for a minimum of 50% of Physical Education class time. The World Health Organisation suggests elevated levels of physical activity may contribute to obesity prevention, bone and muscular development, less anxiety and stress, improved self esteem, and higher academic performances.


Matt Lucas

PE Teacher, Hong Kong International School
Upper Primary PE

Ishitaa Gidwani

Upper Primary Physical Education Teacher, Hong Kong International School
Middle School Physical Education

Nick Walklet

PE Teacher, Hong Kong International School

Sunday November 17, 2019 14:30 - 15:30 HKT
Middle School Gym 2/3